![]() Mortal Empires was a much-loved addition to Total War: Warhammer II, and Update 2.0 will introduce the first iteration of the game mode to Warhammer III. We’re aiming to release the Assembly Kit in Q3 of this year and will provide more details as we get closer to its arrival. Watch for more specifics as we get closer to 1.3! The Total War Assembly Kit - The last piece of the puzzle to empower our amazing modding community involves the release of the Total War Assembly Kit: the tools that allow the easy creation of new mods in the Total War: Warhammer games. Battle-related fixes - A continued focus will be on battle encounters in the game as we continue to improve unit responsiveness and interactions in battle. ![]() ![]() As such, we’re working to increase their frequency and create healthy mix of land, siege, and minor settlement battles as you play. Increasing the frequency of field battles - As a cornerstone of the Total War: Warhammer experience, we’d like to see more field battles represented throughout the campaigns. On top of other factors which can lead to consistent losses for the two factions, we’re looking to make some adjustments to help them out. Tzeentch and Slaanesh replenishment rates - It’s been noted that Tzeentch and Slaanesh have a much more challenging time replenishing their armies when compared to other factions in the game. Skill tree reworks - Following up on the Tech Tree reworks in Update 1.2, we’ll begin digging into a variety of skill tree updates for the various characters and races in 1.3. Regiments of Renown II Improved Cathay formation attack - The formation attack ability for Cathay units are now stronger in frontal engagements, which means more entities should get involved in the fight when the unit is in battle. Regiments of Renown I - Regiments of Renown add elite, recruitable troops to the game with improved stats and special abilities for use in campaign and battle. Leaderboard reset - To address an issue which resulted in a handful of players shooting to the top of the leaderboards through unintended means-and to account for the significant balance changes made in 1.1 and 1.2-we will be resetting the leaderboard alongside Update 1.2. Technology tree reworks - There has been a good deal of feedback about both the tech and skill trees, so we’re focusing on improving the impact and power of the technology trees first. We’re aiming to improve their behavior to ensure that they properly engage with enemies and make their presence truly felt. ![]() Improvements to single-entity units dueling with other single-entity units - Many players have noted issues when their large/hero units engage with other heroes on the battlefield. This includes ensuring that units don’t go to sleep when they should be contributing to a very ongoing battle. Improvements to unit responsiveness - This will be a long-term project, but we hope to make further improvements to the reactivity of units when they are issued orders and engaging with enemy units. 1.2, right here.Īuto-resolve improvements - The difficulty scaling of auto-resolve has been reduced on the harder difficulty settings and will now be determined by the Battle difficulty setting rather than the Campaign difficulty setting. You can get more information on what will be included in the game’s next big update, ver. Of course, a variety of smaller tweaks and improvements are coming to Total War: Warhammer III as well.
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